Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. Add Rookie Ship BPO's to the game! (Or perhaps make them inventa... - in Player Features and Ideas Discussion [original thread]
Their demand isn't high enough to be a source of manufacturing income, but that isn't the point, anyway. The point is about having fun and making them easier to get in bulk quantity. Rookie ships are the only non-limited-edition ships without a b...
- by Summer Isle - at 2014.09.01 14:34:00
|
142. Add Rookie Ship BPO's to the game! (Or perhaps make them inventa... - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: I'm a little bit ... you know ... against the Pirate Rookie Ship BPC thing because those were special-edition Fanfest ships, but that's for another thread. I've been under the impression they were also given out in t...
- by Summer Isle - at 2014.08.31 01:05:00
|
143. Add Rookie Ship BPO's to the game! (Or perhaps make them inventa... - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Both points disproved. Next? Rookie Ships are the only player-controllable ships in the game without either a BPO or BPC available (excluding "special" ships like the Ishukone Watch Scorpion and similar, of course). Adding ...
- by Summer Isle - at 2014.08.30 19:34:00
|
144. Add Rookie Ship BPO's to the game! (Or perhaps make them inventa... - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: That would be a very bad trade. Every use of rookie ships involves situations where you get one handed for free and instantly. Having to produce these before you could use them, would involve the transport of minerals to the...
- by Summer Isle - at 2014.08.30 14:26:00
|
145. Self-updating market orders - in Player Features and Ideas Discussion [original thread]
Asheava wrote: I actually had thought about this, but as you say it's good for the consumer. I'm willing to make that sacrifice for the health of the markets. A more efficient market, in the short term, might reduce my margins, but in the long ...
- by Summer Isle - at 2014.08.29 19:40:00
|
146. Add Rookie Ship BPO's to the game! (Or perhaps make them inventa... - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Stupidity knows no bounds. Likewise, mate. As much as I appreciate the bumps you've been giving me, my sanity would prefer you kindly bugger off ^_^
- by Summer Isle - at 2014.08.29 18:57:00
|
147. Add Rookie Ship BPO's to the game! (Or perhaps make them inventa... - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Not even sure how you can compare an infinite free resource with one that has to be produced or found. Rookie Ships can be replicated indefinitely. A T1 crystal, once acquired, will not wear out or be used up except und...
- by Summer Isle - at 2014.08.29 18:27:00
|
148. Add Rookie Ship BPO's to the game! (Or perhaps make them inventa... - in Player Features and Ideas Discussion [original thread]
It's an accurate statement, not a strawman: The same logic being used above by pretty much everyone else in the thread can be applied to T1 crystals, many of which only have a value due to their reprocessing value. T1 crystal BPO's already exist i...
- by Summer Isle - at 2014.08.29 17:43:00
|
149. Self-updating market orders - in Player Features and Ideas Discussion [original thread]
Your comparison of market PvP and ship PvP is so laughably terrible that it actually makes me cringe to know that people think like that.
- by Summer Isle - at 2014.08.29 17:01:00
|
150. Add Rookie Ship BPO's to the game! (Or perhaps make them inventa... - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Strawmen ... my observation still stands. Considering I didn't set up an argument for the purpose of defeating it, it isn't a strawman. Regardless, let's leave the attacks be and have an intelligent discussion on this, s...
- by Summer Isle - at 2014.08.29 16:43:00
|
151. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Rookie frig BPOs How adorable! You pointed out your inability to read: Summer Isle wrote: Please note that I'll be removing outliers over 1m ISK, but will be leaving the 0.01 ISK Fer'isam K'ahn wrote: If you ...
- by Summer Isle - at 2014.08.29 16:00:00
|
152. Add Rookie Ship BPO's to the game! (Or perhaps make them inventa... - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Troll post or ... well, reasoning is flawed. If you take the over one bil scam/laundry buys even as consideration for your market evalutation then you got mental issues.. ...how does removing all of the 1m+ purchases mea...
- by Summer Isle - at 2014.08.29 15:50:00
|
153. Hangar divisions for Personal hangar - in Player Features and Ideas Discussion [original thread]
Jur Tissant wrote: Station containers seem a bit arbitrary. They're cheap and the hardest part about acquiring one is having one for sale in your station. Ultimately this means that you either make one in station yourself or haul one from a nea...
- by Summer Isle - at 2014.08.29 15:30:00
|
154. GJ Rise/Fozzie - Ishtar now has MORE cargo than Sleipnir - in Player Features and Ideas Discussion [original thread]
Steppa Musana wrote: Command Ships should have pretty hefty cargo bays. They are after all a fleet support ship. The Command Ships should be able to double up as "cap booster droppers", amongst other support roles. Personally, I've always fel...
- by Summer Isle - at 2014.08.29 15:12:00
|
155. Add Rookie Ship BPO's to the game! (Or perhaps make them inventa... - in Player Features and Ideas Discussion [original thread]
Owen Levanth wrote: 1. You can get new rookie ships for free, no one would ever manufacture them, except for free, but then again see to the beginning of this sentence. 2. No one sane would spend ISK and valuable datacores on something they ca...
- by Summer Isle - at 2014.08.29 14:55:00
|
156. Hangar divisions for Personal hangar - in Player Features and Ideas Discussion [original thread]
I would love this to death. I do everything right now with cans, but have way too many of them for all the different separations I use. Even if it were something that had a fee, be it for a limited number or able to "rent" more as you need, I wou...
- by Summer Isle - at 2014.08.29 02:41:00
|
157. Add Rookie Ship BPO's to the game! (Or perhaps make them inventa... - in Player Features and Ideas Discussion [original thread]
Can items that are manufactured be flagged as not being reprocessable? Hopefully... Please add Rookie Ship BPO's to the game (or perhaps make them inventable from shuttles?) Edit :: They're fun little ships, but much too underutilized. I blame...
- by Summer Isle - at 2014.08.29 02:26:00
|
158. PvP a hassle - in EVE General Discussion [original thread]
Look to lowsec. Lowsec is love. Lowsec is life. Also, FW and WH are pretty solid. Nulsec is dulsec if you aren't a PvE-oriented renter or in Catch. Maybe NPC nulsec.
- by Summer Isle - at 2014.08.15 20:33:00
|
159. Need Help Replacing a Ship? - in EVE New Citizens Q&A [original thread]
Well this isn't at all what I was expecting.
- by Summer Isle - at 2014.08.14 11:45:00
|
160. Player driven content PLEX for features - in Player Features and Ideas Discussion [original thread]
The same amount of PLEX are coming into the game, but there are more and more uses for it to be taken out of the game. Combine that with speculation, and prices are going up quite significantly. Instead of having more uses for PLEX, let's try at...
- by Summer Isle - at 2014.08.08 14:54:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |